I’ve had a 3D modeling challenge that I spent a couple afternoons on. My shaman has a low-poly head and I want his shoulders to be more of a curved surface. The problem was how to split my modeled rounded shoulder with 3D scan mesh data with 1.8M facets. I tried about 6 approaches using F360 tools and blender. Finally got it, I’ll whip up a short video showing the approach only using F360.
To check the body split, I 3D printed a portion to check the fit up.
I need a tight fit up to keep those damn wasps out of my shaman. I’ll make a video showing how to model his right shoulder and post soon.

