Understanding sheet metal

ive tried watching this video twice now. even before you posted it. and it just seems like he does a very roundabout way and its hard to follow. haha

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I agree, there has to be a better way to do it. I think with al the compound bends in some of these bumpers the sheet metal workspace would be difficult. If you could do the design doing the bending might be difficult. I would like to see someone do it. Haven’t found one yet that used the sheet metal tools.

I have I different method then that video

I ll start a live stream in a few minutes 2 pm mst +/-

here is the file from the video

Sheet Metal Example multi part bumper all parts.f3d (4.5 MB)


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you can use my profile picture

thank you for your time once again. it was a lot to in at once but i will for sure be referencing this video in the future.

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@asummers509 When I create my Toyota bumpers I plan on 3D scanning the front end of the Toyota and importing that in Fusion 360 to design the bumper from.

I think a 3d scan will work well with the method I went over in the video

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Wow and now a line of bumpers!

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Oh my @Knick you just gave me a good idea… I’m going to try to do another quick live stream at 8:00 pm mountain Time.

Also after I did that live stream for the sheet metal bumper I think I could explain the same theories way easier if I took another crack at a video.

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this has become a very good thread lol!

OH NO I was muted before. I’ll build a simple sheet metal cube in this video with the :microphone: mic on.

files from the stream

The first 15 minutes of this dice video goes through my sheet metal work flow ,it is a better overview to the process then the first video two videos.


Fusion :point_left:t2:Check out the 3D LINK

example forum cube v5.f3d (352.2 KB)


@langmuirsystems May you please allow the *.f3z files extension. It will allow for the files that involve one or more *.f3d files for reference. It is very useful for nesting multi sheet metal flat patterns to one sheet for cutting or any type of file that has been derive from another.

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OMG of all the ideas I could have given you, and it had to be that one. Oh-boi

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Honestly this has given me more than enough to think about this week. I’ve already done a similar build to the one from earlier today and gotten myself to the point of unzipping and zipping components . I struggle when I’m not actually building something to dimensions so I think I’ll go out to the jeep and get some to work with this week. I also need to set my table up this week as well. But at this point I should have plenty to keep myself busy when the time comes.

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.f3z is now an allowed extension!

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What does this mean ?

It’s a Fusion 360 file type. They’ve enabled the ability to upload Fusion design files without having to zip them first. You can just use the upload button in a message here.

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To see what a poster is referencing, click on the (replied 2 link)

Then it will bring the topic to you, thusly:

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Thanks for taking the time to produce these! Both videos helped simplify the sheet meatal workflow for me! And the questions I had in the first video were answered in the second. So glad I watched both before asking. I appreciate your desire to refine your content for your YouTube channel… but it really isn’t necessary. I actually really enjoy the raw nature of your twitch videos. I’d like to get through both of these again before they disappear so I can take notes. I hope you will consider putting them up on your YouTube. There is so much info in them. I should have taken notes the first time.

Thanks again!!

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Here is the first unzipped *.f3z file posted to the forum.

dice example v2.f3z (438.8 KB)

It is the cube example from the sheet metal video.

This files will contain two *.f3d files .

The file with multiple flat patterns ready to nest and develop toolpaths for

and the file those flat patterns were derived from.

Noticed these black arrows in the browser bar, these arrows let us know that these objects were derived from another file.

derived files

I think the raw unedited live stream does make fusion feel more accessible. You get in watch the the workflow and the mistakes. Something feels relatable about content that shows everything unedited , warts and all!

All my live streams save to my hard drive so I can repost content that has value to YouTube if anyone wants.

The other issue permanent videos with Fusion 360 and my workflows are that they evolving so quickly that it make older fusion 360 videos antiquated.

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I appreciate the moments you are thinking through how to do the next step. It gives me the opportunity to think through it as well… or catch up.

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Check out it video from Revopoint posted yesterday , exactly what we were talking about.