This is about the best workflow I can come up with right now.
Please check it out dissect it and be as critical as possible. Several features of it were clean from this collaboration. Thanks again for everyone getting involved.
someone could get more and more accurate by increasing the amount of construction planes that split up the strake. What I found in my real world applications is that between 3 to 5 splits worked out OK with no discernible gap.
Here’s something to think about from both a practical and geometric perspective. Sheet metal bends because the top and bottom surfaces have different areas. This makes it somewhat hard to model accurately. However if thickness is maintained, modeling with surfaces is fine because the surface is the sheet metal center line. Visualize the center line for a press brake bend.
Also, physically shrinking and stretching change the metal thickness in addition to the top and bottom surfaces having different areas.
Were you able to tessellate this in fusion’s mesh workspace? Is so, it might be possible to work your way back to a body that can flattened after conversion to sheet metal part.
Tessellate a curved surface to get a mesh of triangles, then convert that back to a surface, then thicken to get a body, then convert to sheet metal part. Might work.
Looking at your triangles, it seems bendable as a series of triangular flanges.
I spent a couple months learning about this very topic working on my shaman sculpture. I tried all sorts of stuff, for my needs Blenders UV unwrapping worked the best. I tried old school metal hammering and tucking but wasn’t patient enough.
I have used a few of the different flattening programs in the past. But staying within the fusion space is my preference.
I’ve used the mesh workspace quite a few times but I didn’t key into the fact that I could use it to take this compound curve and split it up into flat faces. Brilliant! @holla2040
I think you might be stoked about the next topic I have in mind. It’s gonna push this concept and our rapidly developing skills to their limits. But we need to learn how to walk before we can run.
Thanks a lot Craig! I just spent half the night thinking about this current problem!!! That’s what I need: a new geometric problem where I am way over my head.