https://imgur.com/a/bneFpua here is a screenshot. it says it in the debug, losing lines due to linking constraints and contours have collapsed. it’s on the text, I have gained a few by switching the arrows around. the I G O and last T, but still not enough!. I have been searching with no luck.
I have my settings the same as the LS tutorial videos. and I have tried changing a few things, still not fixed. TIA-Dave
Text is hard because a lot of it is tight. The lead in/out that works on the larger graphic components often are too big for the text.
One way to fix it is to do 2 sets of toolpaths. One has normal lead in/outs for the larger bits and the other is for text only and has tighter tolerances, shallower entry, smaller radius, or even skips lead in or outs depending on the font.
thanks for the reply, would you please share some example settings for the font? I will go take a look at doing a 2nd toolpath
I am still struggling with getting this one figuered out, anyone able to help with some settings?
It just looks like your font is a bit small and scrunched. You got to realize your kerf on actual cut is going to be atleast .06 which is 1/16th of an inch. that is pretty big if you really think about it. So add that to two letters that are already close together. What tool are you using in fushion and what is the kerf set to? If you choose a smaller kerf you can get around some of the programming issues, but once it cuts you will still have an actual on table kerf issue and the letters will bleed together. so its not only what you program and how you can crutch something there, it still comes down to what your tips and plasma are actually cutting. You can also try cutting on the inside of the fonts if you haven’t tried that already.