Deepnest Weirdness (SVG Scaling)

Just getting started with Deepnest after having used SigmaNest in the past. Noticed a weirdness with Deepnest and I was wondering if anyone else has run into it.

The Scenario: My buddy has designed some skid plates for Jeep TJs for the steering box. The entire thing is an assembly of 6 parts. I’ve run the parts through Deepnes and in a 32x48 sheet, I can get 9 full sets of parts. That I find to be pretty awesome and he’s pretty happy with it as well.

Here’s the issue I’ve run into.

Going from F360 to Deepnest is fine. Everything comes through with the right dimensions. However, if I export out of Deepnest back into F360 as an SVG, everything is scaled down by about 15%. If I export via DXF, everything is hunky-dory. The Import/Export Scale, only affects the importing of SVGs, not the export, so I’m wondering why SVGs would be scaled down?

Anyone have a guess?

In your import/ export settings set the SVG export to 72 DPI.

And if you do end up with wrong size sketches in fusion you can use the resize from first dimension option.

Check out this post about how to do that

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Parochial Autodesk programmers! Don’t know there’s another world out there!

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Well Autodesk created DXF so I can see their affinity for supporting it more fully than SVG.

I’m very much hoping that they’ll end up having a graphic design workspace in few years. Kind of like a inkscape space within Fusion. This is where svgs would really shine. Would be an absolute game changer.

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Yep, it’s set to 72px. However, that setting is only for the importing of SVGs, according to the popup information on the right.

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If I’m doing anything other than basic shapes that get welded together, I’m hip deep in Affinity Designer. Since I was already familiar with the Autodesk logic from Autocad, I use Fusion for the basic stuff. Decent enough workflow and easy to fix problems.